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Select the Extrusion tool from the construction palette, choose the Polygon option and pull out the nose to add character.
Validate. |
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Select the Delete tool from the modeling palette, choose the Facets option and delete the top polygon on the nose and the polygon that connects it to the part we just extruded. Then delete the polygons on either side of the nose connected to the one just deleted.
Validate.
Select the Draw A Polygon tool from the construction palette and draw new polygons on the top and on either side as seen in the image far left. Don't forget to use the Shift key to snap the cursor to the points it relates to. Validate after each polygon is drawn.
Select the Weld tool in the construction palette and lasso the four pieces.
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Validate the Weld action.
Go to Tools, Advanced Tools, Close an object. The hole is highlighted in red. Click on it and validate. |
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Select the Extrude tool, then press and hold the Shift key. The pointing hand icon switches to one with a "+" sign. This allows you to select multiple polygons for extrusion. As you select polygons, they are highlighted in yellow. Select the two polygons that will become the nostrils while keeping the Shift key down. Once the nostrils are selected, hit the Return key. The hand changes to an arrow. Move the arrow away from the last polygon selected and click. Click to finish the extrusion and validate to finish the action. |
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By default the extrusion is free to move back or forth to taper or flare out. Hitting the spacebar once restricts the constraint to run the length of the extrusion. hitting the spacebar again restricts the constraint to move along the plane of extrusion.
Select the polygons to be extruded, hit Return, then hit the spacebar to create a smaller extrusion on the face of the polygon, click, then hit the spacebar again and extrude into the nose.
This is a step you may need to practice a few times to get the hang of it.
Validate. |
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With the Extrusion tool, pull out the area destined to be the upper lip and validate.
Repeat this step for the lower lip and validate. |
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Use the Scale and Stretch tools to shape the mouth to something like the image here. |
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Select the Delete tool and delete the polygon that rests on either side of the upper lip and validate
Select the Draw A Polygon tool and draw triangular polygons like the brown and purple ones shown here. Don't forget to use the Shift key to snap to point while drawing.
Validate after drawing each polygon and select the Weld tool. Lasso the three pieces and validate by hitting the Return key.
Go to the Tools menu , Advanced Tools, Close an object. Click the red openings and validate. |
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Here is a view of the head I've modeled so far. I now have an area on either side of the mouth that I can sculpt as creases where the cheeks and mouth meet. I can also push the outermost parts of the lips back into the head more. |
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With the Extrusion tool, pull the polygon on the bottom of the lower lip down.
Validate . Use the Scale and Stretch tools to sculpt some more. You can also select the outermost points on the chin and rotate upwards with the Rotate tool. |
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Select the Tessellate tool in the modeling palette. Again four options appear. Select the option that looks like an "X". Click on the polygons on either side of the lower lip and validate.
Now we are going to open the mouth some more. |
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With the Delete tool selected, delete the polygons on the top of the lower lip where the tongue would rest and the ones on either side of the lower lip that run the length of the one we just deleted.
Validate and select the Draw A Polygon tool. Draw a new polygon on the front half of the top of the lower lip. Don't forget to snap to points with the Shift key.
Validate and weld the new polygon to the head with the Weld tool.
Validate. |
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Close the opening in the mouth. |
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Use the third option for the Tessellate tool to add a diamond-shaped polygon where the eyes will go. Click on each polygon and validate. |
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Select the Delete tool in the modeling palette, choose the Facets option and delete edges on either side of the eye polygons.
Validate. |